VertexLitGeneric
{
	"$baseTexture" "\models\weapons\v_models\soulslayer.m4a1\f1"
	"$bumpmap" "\models\weapons\v_models\soulslayer.m4a1\f1_normal"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
}